Environmental Storytelling:

embed narrative architecture in virtual environments and enhance navigation paths

Play-persona:

with a play-persona in mind designers can craft environments where play-styles will become the optimal strategy

Ethical Players:

dealing with players moral choices as moral beings

Location Based gaming:

creating geofences to embed mixed reality gaming in a location based game platform
GAMES

Games Design, Paper Prototyping, Scripting, Usability Testing

LEVELS

Environmental Storytelling, Play-Persona, Play-Styles, Interaction Patterns

PAPERS

Ergodicity, Emergence, Vicarious Experience, Fiction, Ethical Player

me

I have a background in game design from ITU of Copenhagen and I wrote my Master Thesis on cutting edge theories about level design. My skills cover different areas: from paper prototyping to write a full game design document, implement scripts to manage player interaction with the game world, building levels in an editor, test usability and user experience.
I'm currently working as Lead Game Designer at the game company Millform in Zurich.

ico

In my blog I talk about videogames I play, books about games, my working experience as game designer and anything related to my passion as a gamer.
Don't forget to follow my tweets and updates for new articles coming out!

 

 

 

 

 

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