I have a background in game design from ITU of Copenhagen and I wrote my Master Thesis on cutting edge theories about level design. My skills cover different areas: from paper prototyping to write a full game design document, implement scripts to manage player interaction with the game world, building levels in an editor, test usability and user experience.
I'm currently working as Lead Game Designer at the game company Millform in Zurich.
In my blog I talk about videogames I play, books about games, my working experience as game designer and anything related to my passion as a gamer.
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