PAPERS
Spatial structures in deathmatch games: this is a project done during my Level Design class at ITU with Espen Aarseth as supervisor.
How to implement a disruption: the Nintendo vision: synopsis for my Game Culture class at ITU with Miguel Sicart as teacher and supervisor.
Vicarious Experience through Game Design: research for my Game Theory class at ITU with Gordon Calleja as teacher and supervisor.
Influences of fictional elements in virtual environments: Advanced Game Theory Project.
Conveying a Message to an Ethical Player: a theoretical research written using De Menezes International as a case study.
MASTER THESIS
A MASQUERADE OF PLAYERS: SHAPING LUDIC VIRTUAL ENVIRONMENTS FOR DIVERSE INTERACTION PATTERNS